More Than a Flicker


----V 0.00.002.909----

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`2024/12/15 (Day 145)`

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-work on tavern interior

-made a working clock that follows world time

-removed item index from tooltip

-added inventory popup for loot containers (still buggy)

-consolidated inventory code

-remade inventory system

-currency in inventory now transfers as one lump sum

-redid outer portion of the house interior

-moved golder hideout

-some candles can now be clicked to ignite or put out

-updated baby eyeboi heirarchy and scaling

-terrain sculpting

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`2024/12/17 (Day 146)`

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-added platform area with dragon (the dragon currently does nothing)

-made more scenery objects static

-reorganized scenery heirarchy and re-baked all terrains

-updated dialoge box font, styles, and colors, made window longer, centered speaker's name, 

-began working on quest system

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`2024/12/19 (Day 147)`

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-complete revamp of currency system, items now support mixed prices (ex: something being worth 1 gold and 15 silver or 3 silver and 50 copper), every item now has a new price, shops now display updated price information

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`2024/12/20 (Day 148)`

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-adjustments to Tess Town's Inn scenery (fixed a part of the floor that was bugging, rearranged and resized some things)

-increased lighting render for each quality level

-continue button on dialogue is now hidden until the message is fully displayed

-items now correctly fill second stacks and so on

-tooltip text now uses new font and supports japanese text

-restructured heirarchy for Noom and regular Golder Boss, adjusted thier size to 1.5 scale and their public canvas to the inverse scale of 0.6666

-restructured hierarchy for Cautious Golder, Golder, Flicker, Guards,

-room dividers in inn can no longer be walked through

-fixed player scale to match NPCs, rescaled UI

-system messages sent to the chat will now truncate the oldest line once the chat length reaches 5000 characters.

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`2024/12/21 (Day 149)`

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-cleaned up hierarchy for Welnic and Liss'ran

-made the archway into Tess Town and the path going through it larger

-added 2 more Flickers south of the waterfalls

-fixed border road signpost only displaying correct message to ghosts 

-fixed display names for all the room chests in the Inn

-organized hierarchy

-going in and out of the golder hideout now uses the new door system

-new drop table system

-coal veins potential stone reduced from 5 to 4

-cautious golder now have a 25% chance to drop UP TO 3 Big bottles of water

-Golder Bosses now have a 50% chance to drop either a Dual Potion, 1-5 Silver coins, or 10-30 copper coins

-tried to fix system errors with new resistance system, scrapped it instead. as a result, all mobs have zero resistances at the moment.

-New enemy: Hints are just buffed up recolored Flickers, they are stronger and faster

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`2024/12/22 (Day 150)`

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-added new dead trees!

-removed item containers i was testing from middle of the road

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