More Than a Flicker
----V 0.00.002.909----
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`2024/12/15 (Day 145)`
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-work on tavern interior
-made a working clock that follows world time
-removed item index from tooltip
-added inventory popup for loot containers (still buggy)
-consolidated inventory code
-remade inventory system
-currency in inventory now transfers as one lump sum
-redid outer portion of the house interior
-moved golder hideout
-some candles can now be clicked to ignite or put out
-updated baby eyeboi heirarchy and scaling
-terrain sculpting
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`2024/12/17 (Day 146)`
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-added platform area with dragon (the dragon currently does nothing)
-made more scenery objects static
-reorganized scenery heirarchy and re-baked all terrains
-updated dialoge box font, styles, and colors, made window longer, centered speaker's name,
-began working on quest system
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`2024/12/19 (Day 147)`
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-complete revamp of currency system, items now support mixed prices (ex: something being worth 1 gold and 15 silver or 3 silver and 50 copper), every item now has a new price, shops now display updated price information
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`2024/12/20 (Day 148)`
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-adjustments to Tess Town's Inn scenery (fixed a part of the floor that was bugging, rearranged and resized some things)
-increased lighting render for each quality level
-continue button on dialogue is now hidden until the message is fully displayed
-items now correctly fill second stacks and so on
-tooltip text now uses new font and supports japanese text
-restructured heirarchy for Noom and regular Golder Boss, adjusted thier size to 1.5 scale and their public canvas to the inverse scale of 0.6666
-restructured hierarchy for Cautious Golder, Golder, Flicker, Guards,
-room dividers in inn can no longer be walked through
-fixed player scale to match NPCs, rescaled UI
-system messages sent to the chat will now truncate the oldest line once the chat length reaches 5000 characters.
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`2024/12/21 (Day 149)`
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-cleaned up hierarchy for Welnic and Liss'ran
-made the archway into Tess Town and the path going through it larger
-added 2 more Flickers south of the waterfalls
-fixed border road signpost only displaying correct message to ghosts
-fixed display names for all the room chests in the Inn
-organized hierarchy
-going in and out of the golder hideout now uses the new door system
-new drop table system
-coal veins potential stone reduced from 5 to 4
-cautious golder now have a 25% chance to drop UP TO 3 Big bottles of water
-Golder Bosses now have a 50% chance to drop either a Dual Potion, 1-5 Silver coins, or 10-30 copper coins
-tried to fix system errors with new resistance system, scrapped it instead. as a result, all mobs have zero resistances at the moment.
-New enemy: Hints are just buffed up recolored Flickers, they are stronger and faster
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`2024/12/22 (Day 150)`
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-added new dead trees!
-removed item containers i was testing from middle of the road
Files
Get Cerulia (V 0.00.003.114 (Pre-Alpha))
Cerulia (V 0.00.003.114 (Pre-Alpha))
A new kind of world.
| Status | In development |
| Author | Never_Evi |
| Genre | Role Playing, Adventure |
| Tags | 3D, MMORPG |
More posts
- We're So Back82 days ago
- More Than a FlickerDec 22, 2024
- Riding FrogbackDec 14, 2024
- Formicans ArriveDec 09, 2024
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